FOR YOUR EYES ONLY
TRAINING GROUNDS
DRILLS & GAMES
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DRILLS
Mod-10 Flash
Random digit pair — type the mod-10 sum. Benchmark: < 1 second.
Complement Flash
Random digit — type its tens complement. Benchmark: < 1 second.
Running Sum
Digit stream — type the running mod-10 total. 20 digits.
Encode Flash
Random character — type its checkerboard code. Benchmark: < 2 seconds.
Decode Stream
Digit code — type the decoded character. Benchmark: < 3 seconds.
Five-Group Transcription
Digit stream — type it in five-groups (space separated).
Speed Encrypt
Short word + key — type the ciphertext.
Speed Decrypt
Ciphertext + key — type the plaintext word.
Cascade Detection
Corrupted ciphertext + key — type the position of the error.
Position Tracking
Pad consumption — type the next line number.
GAMES
Mod-10 Duel
Hot-seat two-player. Random digit pairs — first to type the correct sum scores. Best of 20.
RULES
Two input fields appear side by side (P1 blue, P2 gold). A random digit pair is shown. The first player to type the correct mod-10 sum scores a point. 20 rounds. The player with more points wins.
Complement Hunt
6x6 grid of digits. Click the complement of the highlighted digit. 60 seconds.
RULES
A 6x6 grid of random digits appears. One digit is highlighted. Click any cell containing its tens complement. Correct click = +1 point, new round. Wrong click = brief red flash. Timer counts down from 60 seconds.
Checkerboard Bingo
5x5 card of characters. Digit codes called — mark matching characters. Time to blackout.
RULES
A 5x5 grid of random characters from the checkerboard appears. A digit code is called. Click the character that matches the code. Timer counts up. Complete when all 25 cells are marked. Fewest misclicks and fastest time wins.
Encryption Relay
Multi-step encrypt challenge. Encode, add key, five-group format. Each step timed.
RULES
Three steps: (1) Encode a word via the checkerboard, (2) Add a key digit-by-digit mod-10, (3) Format the result into five-groups. Each step is timed. Complete all three for total time.
Error Injection
Decrypt a message with planted errors. Find and fix them.
RULES
A ciphertext is shown with 1-3 deliberately corrupted digits. Using the provided key, find and click the corrupted positions. Fewer misses and faster time = better score.
Position Audit
Track pad consumption across messages. Identify the correct next pad line.
RULES
Five messages of varying length are presented one at a time. Each message consumes a certain number of pad lines. After each message, type the next available pad line number. Track your accuracy and time.
DOWNLOAD
Dice Games (PDF)
Print dice games for offline practice. 12 pages of structured drills.
SKILL MATRIX